Space of Mine
Space of Mine
Rebel against a space mining AI hive and advance through as many weapons and upgrades as possible before the horde of security ships ends you with a bang. What, you expected to just mine?
Made for Juice Jam, 2022
Destroy enemy ships to gather progress points, install the chosen upgrade and choose the next one. New enemies appear in next waves and they sure aren't happy with value drifters.
From now on, my new rule of thumb: don't develop a game that takes more than 2 days for a week-long game jam. Seriously, crunching ain't healthy, boys and girls. Still, the game leaves a lot to be desired, content-wise, juiciness-wise and balancing-wise, but still is a fun and somewhat juicy experience. I liked making a shader for asteroid rendering a lot, despite it being quite simple.
Credits
Alex "Solawk" Khanov – Game Design, Programming, Graphics
Nicknamed – Graphics
Some sounds are taken or originate from Warframe and Battleships Forever
Music:
"Boss Hunter", "Afterburners", "Killstealer", "Night Squad", "Stalker", "Boneyard", "Running From Demons" by Waterflame
Cynematic – "Legacy", Waeys & Smetvrees – "Icarus Fell" by Ninety9Lives
Late Night Radio by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/7613-late-night-radio
License: https://filmmusic.io/standard-license
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Solawk |
Genre | Action, Shooter |
Tags | Character Customization, Space, Top down shooter, Unity |
Comments
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I really like the game idea but lets say… Its not very “juicy”. Personally I think it lacks a feeling of space. What I mean by that is that in space you cant change direction so quickly. That would mean you have to think more carefully about where you are going. Also maybe consider adding some way of “hiding/running” from the bots.
Anyways this is a great game and it just inspired me to do something. Thanks a lot.